Temporarily available in English, since project was planned in English as core language.
【Project Planning】
【Aim】
● Another boardgame for prototyping which only individual, and short hours challenging.
● Partake in Private game jam in 2024 hosted by FirePillar (業餘遊戲公社).
【Project Concept】
● A single polygon with stacking to construct a game.
● Rules 1: You cannot join or stack the shapes together unless it is a mechanism of the game—shapes in 2D/3D only, pure colour.
【Used skill sectors】
● Board game design
● Game design
● Drawio
【Introduction of Gameplay】
The game is about
A game contains with multiple multiple type of shapes and players should construct the associated of supply and production changes to make a game the input tray not be overcome.
【Inspiration of Project】 & 【Background Story】
● You and other players are taking on one of the roles of running several associated supply chain companies that reduce waste in a place, where public utility service is incomplete and disjoint.
【Topic Discussion】
● It is a contradicted project apart from Project 13 -- “Roots of our needs”, the crafting tree in this project is linear, not branched.
【Add some Diversifiers】
● “Duality” 2022 (contradicted) and
● “Repair” 2020 (linking-up incomplete become associate)
【Object】
● The objective is to collaborate, to manage the landfill (discard pit) not to be full, the chain should smoothly run, optimize efficiency and achieve goals.
【Gameplay Design】
Pre-event Idea of Design
● The gameplay schedule is drawn and drafted as the picture.
● Shows queues of incoming resources, and inter-connected linked "factory" (modules).
Draft of gameplay schedule
Original Concept (Currently used as steps)
● The original concept was made in the past but needed an opportunity to spark the project.